package com.example.riseofthedefender;

import android.graphics.PointF;

public class GameVar
{
	public static int cWidth = 0;
	public static int cHeight = 0;
	public static int cWidthH = 0;//halve
	public static int cHeightH = 0;//halve
	
	public static boolean touching = false;
	public static PointF touchB = new PointF(0, 0);
	public static PointF touchE = new PointF(0, 0);
	public static PointF touchC = new PointF(0, 0);
	public static PointF touchVector = new PointF(0, 0);
	public static float touchDistance = 0;
	public static float touchAngleR = 0;
	public static float touchAngleD = 0;
	public static int swipeCount = 0;

	public static boolean t_jump = false;
	public static boolean t_wall_jump = false;
	public static boolean t_melee = false;
	public static boolean t_shoot = false;
}
